

STAR WARS EMPIRE AT WAR MODDING MOD
If the mod’s two titles ‘Thrawn’s Revenge’ and ‘Imperial Civil War’ don’t give it away, this mod is set during the post-Endor era in the Star Wars Legends continuity, meaning that Emperor Palpatine is dead (for now) and the Empire has splintered into multiple warring factions.

To account for this huge Galaxy, there are also multiple new factions in the game. Thrawn’s Revenge completely overhauls this by accurately recreating the Star Wars Galaxy from various Legends sources, and the mod adds hundreds of new planets, asteroid fields and other systems that can be fought over in the game. Considering the fact that Empire at War is a layered game with both space and ground combat battles coordinated by a greater map screen that depicts the Star Wars galaxy, the layout was uninspired and cramped. One of Empire at War’s biggest drawbacks was the underwhelming nature of the Galaxy map. To break down exactly why Thrawn’s Revenge (also known as Imperial Civil War) is such a fantastic mod, we need to explore some key elements to this project that make it worthy of a mod review here on Sacred Icon. This mod is nothing short than a complete re-imagining of the core mechanics of the game that not only expands on the original idea but improves it in almost every conceivable way.

To say that this mod is an overhaul of Star Wars: Empire at War is an understatement. It’s an excellent mod every fan of the base game should try, despite some minor balancing issues.Welcome to this Star Wars Empire at War mod review, this post will cover the Thrawn’s Revenge mod for Star Wars Empire of War: Forces of Corruption, created by Corey Loses.
STAR WARS EMPIRE AT WAR MODDING MANUAL
Fortunately, the mod has an excellent manual that eases this problem. That being said, it is a huge mod, and learning the ropes can be a bit challenging. The features discussed above are just some of the major additions Republic at War Mod provides. The CIS faction can feel overpowered and can benefit from more balancing. Overall, the mod elevates the game in every aspect yet it’s not perfect. There are o ver 50 new SFX, particle effects have been redone, and character models have more polygons and higher-resolution skins. The mod also adds tons of higher-quality visuals and sound effects to significantly enhance the presentation. Shipyards have replaced the space stations and players can now hire mercenaries and pirates. The mod has a total of 66 planets, each having its own unique model. Units will carry different weapons and equipment.

It adds a wide variety of new models to improve realism and immersion. The rewritten AI is more aggressive, which means you no longer have to wait a long time for it to do anything. One of its allures is its focus on the theatrical films and content from the Clone Wars series. Its grand scope, the roster of features, and excellent polish make it a must-try for anyone who enjoyed the base game, especially Star Wars fans. Republic at War Mod is one of the best mods, if not the best, for Star Wars: Empire at War: Forces of Corruption.
